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Monthly Archives: June 2025

GDev

EEI – Issues With Unity Video Playback

To make a long story short, I got videos playing in Unity, mostly. ...
GDev

EEI – NPR, but for Cool People

In the last article I mentioned that I had scheduled a recording session ...
GDev

EEI – Cutscene Part 2: Crowder Interviews Peterson

In the last article I promised to spend my weekend producing a prototype ...
GDev

EEI – Cutscene Creation, How I (Almost) Learned to stop Hating and Love the Neural Nets

In the last article I mentioned that I was briefly pivoting to cutscene ...
GDev

EEI – Everything but the Kitchen Sink

A little while back I took a long, hard look at the game, ...
Current Events

I Hate the E-Right Part 29 – The WarStrike Exception

It’s no secret that I have a deep contempt for the vast majority ...

Recent Posts

  • Deboonking Jaime Griesemer Part 1 – Moon Landings and Borked Lighting Models
  • EEI – Visual Clarity Improvements Part 1 – Reworking the HUD + Minimap
  • EEI – Enemy Flanking and Herding, Part 2
  • NMC Talk Recap, Part 1 – Grade AAA Opportunity
  • EEI – Proper Enemy Flanking and Herding, Part 1

Recent Comments

  1. Perpustakaan on EEI – Attract Mode and Arcade-Lite Design
  2. theTDC on I Hate Modern Gaming Part 5 – Graverobbing
  3. Will on I Hate Modern Gaming Part 5 – Graverobbing
  4. theTDC on EEI – Boids, Part One
  5. Norman Eckart on EEI – Boids, Part One
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Latest Posts

Deboonking Jaime Griesemer Part 1 – Moon Landings and Borked Lighting Models

EEI – Visual Clarity Improvements Part 1 – Reworking the HUD + Minimap

EEI – Enemy Flanking and Herding, Part 2