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Monthly Archives: June 2025

GDev

EEI – Issues With Unity Video Playback

To make a long story short, I got videos playing in Unity, mostly. ...
GDev

EEI – NPR, but for Cool People

In the last article I mentioned that I had scheduled a recording session ...
GDev

EEI – Cutscene Part 2: Crowder Interviews Peterson

In the last article I promised to spend my weekend producing a prototype ...
GDev

EEI – Cutscene Creation, How I (Almost) Learned to stop Hating and Love the Neural Nets

In the last article I mentioned that I was briefly pivoting to cutscene ...
GDev

EEI – Everything but the Kitchen Sink

A little while back I took a long, hard look at the game, ...
Current Events

I Hate the E-Right Part 29 – The WarStrike Exception

It’s no secret that I have a deep contempt for the vast majority ...

Recent Posts

  • EEI – Current Campaign Rework Over
  • EEI – Enemy AI Rework Part 5 – Subclasses
  • EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment
  • EEI – The Current State of AI Image Slop, and Placeholder Art
  • EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap

Recent Comments

  1. theTDC on EEI – Attract Mode and Arcade-Lite Design
  2. theTDC on EEI – The Announcer (Finally)
  3. Chunk on EEI – The Announcer (Finally)
  4. Perpustakaan on EEI – Attract Mode and Arcade-Lite Design
  5. theTDC on I Hate Modern Gaming Part 5 – Graverobbing
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Latest Posts

EEI – Current Campaign Rework Over

EEI – Enemy AI Rework Part 5 – Subclasses

EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment