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EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment

theTDCtheTDC
GDev

EEI – The Current State of AI Image Slop, and Placeholder Art

August 22, 2026
GDev

EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap

GDev

EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries

GDev

EEI – Enemy AI Rework Part 1 + Misc Visual Clarity Improvements

GDev

Deboonking Jaime Griesemer Part 2 – The Perils of Misunderstanding your own Game

GDev

Deboonking Jaime Griesemer Part 1 – Moon Landings and Borked Lighting Models

GDev

EEI – Visual Clarity Improvements Part 1 – Reworking the HUD + Minimap

GDev

EEI – Enemy Flanking and Herding, Part 2

GDev

NMC Talk Recap, Part 1 – Grade AAA Opportunity

GDev

EEI – Proper Enemy Flanking and Herding, Part 1

GDev

EEI – Lighting Part Deux, Fixing Shadows

GDev

EEI – Boids, Part Deux

GDev

EEI – Boids, Part One

GDev

EEI – The Announcer (Finally)

GDev

EEI – Attract Mode and Arcade-Lite Design

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Recent Posts

  • EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment
  • EEI – The Current State of AI Image Slop, and Placeholder Art
  • EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap
  • EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries
  • EEI – Enemy AI Rework Part 1 + Misc Visual Clarity Improvements

Recent Comments

  1. theTDC on EEI – Attract Mode and Arcade-Lite Design
  2. theTDC on EEI – The Announcer (Finally)
  3. Chunk on EEI – The Announcer (Finally)
  4. Perpustakaan on EEI – Attract Mode and Arcade-Lite Design
  5. theTDC on I Hate Modern Gaming Part 5 – Graverobbing
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Latest Posts

EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment

EEI – The Current State of AI Image Slop, and Placeholder Art

EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap