GDev

EEI – Boids, Part Deux

The last installment of the Boids series ended on a bit of a cliffhanger. After all, what kind of use could we possibly ...
GDev

EEI – Boids, Part One

Rather than burying the lede, let me show you the final result, and work back from there. Boids is a procedurally generated flocking ...
GDev

EEI – The Announcer (Finally)

I’ve been extremely critical of “AI”, really machine learning (ML), especially when it comes to image generation. I have yet to find any ...

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