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Monthly Archives: July 2026

GDev

EEI – Proper Enemy Flanking and Herding, Part 1

Previously, I noted that there were two minds with respect to Boids. The ...
GDev

EEI – Lighting Part Deux, Fixing Shadows

I’m quite proud of Escape From Epstein Island’s lighting solution. When entities are ...
Consoom Product

I Hate Modern Gaming Part 5 – Graverobbing

I haven’t owned a games console since the PS3/Xbox 360 era. That’s a ...
GDev

EEI – Boids, Part Deux

The last installment of the Boids series ended on a bit of a ...
GDev

EEI – Boids, Part One

Rather than burying the lede, let me show you the final result, and ...
GDev

EEI – The Announcer (Finally)

I’ve been extremely critical of “AI”, really machine learning (ML), especially when it ...

Recent Posts

  • Deboonking Jaime Griesemer Part 2 – Still Misunderstanding the Plasma Rifle
  • Deboonking Jaime Griesemer Part 1 – Moon Landings and Borked Lighting Models
  • EEI – Visual Clarity Improvements Part 1 – Reworking the HUD + Minimap
  • EEI – Enemy Flanking and Herding, Part 2
  • NMC Talk Recap, Part 1 – Grade AAA Opportunity

Recent Comments

  1. theTDC on EEI – Attract Mode and Arcade-Lite Design
  2. theTDC on EEI – The Announcer (Finally)
  3. Chunk on EEI – The Announcer (Finally)
  4. Perpustakaan on EEI – Attract Mode and Arcade-Lite Design
  5. theTDC on I Hate Modern Gaming Part 5 – Graverobbing
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Latest Posts

Deboonking Jaime Griesemer Part 2 – Still Misunderstanding the Plasma Rifle

Deboonking Jaime Griesemer Part 1 – Moon Landings and Borked Lighting Models

EEI – Visual Clarity Improvements Part 1 – Reworking the HUD + Minimap