logo
mobileLogo
  • Home
  • Author List
  • Poasts
  • Donations/Support
  • About

Monthly Archives: July 2026

GDev

EEI – Proper Enemy Flanking and Herding, Part 1

Previously, I noted that there were two minds with respect to Boids. The ...
GDev

EEI – Lighting Part Deux, Fixing Shadows

I’m quite proud of Escape From Epstein Island’s lighting solution. When entities are ...
Consoom Product

I Hate Modern Gaming Part 5 – Graverobbing

I haven’t owned a games console since the PS3/Xbox 360 era. That’s a ...
GDev

EEI – Boids, Part Deux

The last installment of the Boids series ended on a bit of a ...
GDev

EEI – Boids, Part One

Rather than burying the lede, let me show you the final result, and ...
GDev

EEI – The Announcer (Finally)

I’ve been extremely critical of “AI”, really machine learning (ML), especially when it ...

Recent Posts

  • EEI – Enemy AI Rework Part 5 – Subclasses
  • EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment
  • EEI – The Current State of AI Image Slop, and Placeholder Art
  • EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap
  • EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries

Recent Comments

  1. theTDC on EEI – Attract Mode and Arcade-Lite Design
  2. theTDC on EEI – The Announcer (Finally)
  3. Chunk on EEI – The Announcer (Finally)
  4. Perpustakaan on EEI – Attract Mode and Arcade-Lite Design
  5. theTDC on I Hate Modern Gaming Part 5 – Graverobbing
Sticky Logo
  • Home
  • Author List
  • Poasts
  • Donations/Support
  • About

logo

✕ Close
  • Home
  • Author List
  • Poasts
  • Donations/Support
  • About

logo

✕
  • Home
  • Author List
  • Poasts
  • Donations/Support
  • About

Latest Posts

EEI – Enemy AI Rework Part 5 – Subclasses

EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment

EEI – The Current State of AI Image Slop, and Placeholder Art