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GDev

EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap

GDev

EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries

GDev

EEI – Enemy AI Rework Part 1 + Misc Visual Clarity Improvements

GDev

Deboonking Jaime Griesemer Part 2 – The Perils of Misunderstanding your own Game

GDev

Deboonking Jaime Griesemer Part 1 – Moon Landings and Borked Lighting Models

GDev

EEI – Visual Clarity Improvements Part 1 – Reworking the HUD + Minimap

GDev

EEI – Enemy Flanking and Herding, Part 2

GDev

NMC Talk Recap, Part 1 – Grade AAA Opportunity

GDev

EEI – Proper Enemy Flanking and Herding, Part 1

GDev

EEI – Lighting Part Deux, Fixing Shadows

Consoom Product

I Hate Modern Gaming Part 5 – Graverobbing

GDev

EEI – Boids, Part Deux

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Recent Posts

  • Crimes Against Humanity Notice: AI Refuses to Create Ideal Female Form
  • EEI – Full Playthrough Review
  • EEI – Enemy Rework Pass 2 – FBI Grenades, Fitness Influencer bug Fixes, Military Police Shield Experiment
  • EEI – Cutscene Implementation Part 3 – Visual Novel
  • EEI – Cutscene Implementation Part 2

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  3. theTDC on EEI – Attract Mode and Arcade-Lite Design
  4. theTDC on EEI – The Announcer (Finally)
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Latest Posts

Crimes Against Humanity Notice: AI Refuses to Create Ideal Female Form

EEI – Full Playthrough Review

EEI – Enemy Rework Pass 2 – FBI Grenades, Fitness Influencer bug Fixes, Military Police Shield Experiment