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EEI – Cutscene Implementation Part 2
GDev
EEI – Campaign Rework Part 4 – Testing the Radio Drama Creation Pipeline
GDev
EEI – Campaign Rework Part 3 – Radio Drama Background
GDev
EEI Campaign Rework Part 2 – Overall Structure and Accompanyments
GDev
EEI – Campaign Meta Rework Part 1 – Fixing the Entirely Broken
GDev
EEI – Enemy AI Rework Part 5 – Subclasses
GDev
EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment
GDev
EEI – The Current State of AI Image Slop, and Placeholder Art
GDev
EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap
GDev
EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries
GDev
EEI – Enemy AI Rework Part 1 + Misc Visual Clarity Improvements
GDev
Deboonking Jaime Griesemer Part 2 – The Perils of Misunderstanding your own Game
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Recent Posts
EEI – Boss Rework Part 5 – Sluffing, Lasers, and Melee Attacks are Hard
EEI – Boss Rework Part 4 – Further Experimentation
EEI – ChatGPT Experiment Continued
EEI – Experimentation with ChatGPT’s Creative Writing
EEI – Boss Rework Part 3 – Traditional Style Test 1
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Latest Posts
EEI – Boss Rework Part 5 – Sluffing, Lasers, and Melee Attacks are Hard
EEI – Boss Rework Part 4 – Further Experimentation
EEI – ChatGPT Experiment Continued