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GDev
EEI – Visual Clarity Improvements Part 1 – Reworking the HUD + Minimap
GDev
EEI – Enemy Flanking and Herding, Part 2
GDev
NMC Talk Recap, Part 1 – Grade AAA Opportunity
GDev
EEI – Proper Enemy Flanking and Herding, Part 1
GDev
EEI – Lighting Part Deux, Fixing Shadows
Consoom Product
I Hate Modern Gaming Part 5 – Graverobbing
GDev
EEI – Boids, Part Deux
GDev
EEI – Boids, Part One
GDev
EEI – The Announcer (Finally)
GDev
EEI – Attract Mode and Arcade-Lite Design
GDev
EEI – The Two Kinds of Humour in Games
GDev
EEI – No Guts, No Glory
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EEI – Campaign Rework Part 4 – Testing the Radio Drama Creation Pipeline
EEI – Campaign Rework Part 3 – Radio Drama Background
EEI Campaign Rework Part 2 – Overall Structure and Accompanyments
EEI – Campaign Meta Rework Part 1 – Fixing the Entirely Broken
EEI – Enemy AI Rework Part 5 – Subclasses
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Latest Posts
EEI – Campaign Rework Part 4 – Testing the Radio Drama Creation Pipeline
EEI – Campaign Rework Part 3 – Radio Drama Background
EEI Campaign Rework Part 2 – Overall Structure and Accompanyments