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GDev
EEI – Boids, Part Deux
GDev
EEI – Boids, Part One
GDev
EEI – The Announcer (Finally)
GDev
EEI – Attract Mode and Arcade-Lite Design
GDev
EEI – The Two Kinds of Humour in Games
GDev
EEI – No Guts, No Glory
GDev
EEI – Everything you ever Wanted to Know about 2D Lighting
Consoom Product
Movie Review 2026 Edition – Project Hail Mary + Running Man
JQ
I Hate the E-Right Part 35 – ThIrD WoRLdISm
e-drama
The Daily Stormer Finally Joins the 41%
Electoral Politics
Checking in on MIGA
JQ
Operation Epstein Furry is a Go
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EEI – The Current State of AI Image Slop, and Placeholder Art
EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap
EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries
EEI – Enemy AI Rework Part 1 + Misc Visual Clarity Improvements
Deboonking Jaime Griesemer Part 2 – The Perils of Misunderstanding your own Game
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Latest Posts
EEI – The Current State of AI Image Slop, and Placeholder Art
EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap
EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries