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GDev

EEI – Boids, Part Deux

GDev

EEI – Boids, Part One

GDev

EEI – The Announcer (Finally)

GDev

EEI – Attract Mode and Arcade-Lite Design

GDev

EEI – The Two Kinds of Humour in Games

GDev

EEI – No Guts, No Glory

GDev

EEI – Everything you ever Wanted to Know about 2D Lighting

Consoom Product

Movie Review 2026 Edition – Project Hail Mary + Running Man

JQ

I Hate the E-Right Part 35 – ThIrD WoRLdISm

e-drama

The Daily Stormer Finally Joins the 41%

Electoral Politics

Checking in on MIGA

JQ

Operation Epstein Furry is a Go

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Recent Posts

  • EEI – The Current State of AI Image Slop, and Placeholder Art
  • EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap
  • EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries
  • EEI – Enemy AI Rework Part 1 + Misc Visual Clarity Improvements
  • Deboonking Jaime Griesemer Part 2 – The Perils of Misunderstanding your own Game

Recent Comments

  1. theTDC on EEI – Attract Mode and Arcade-Lite Design
  2. theTDC on EEI – The Announcer (Finally)
  3. Chunk on EEI – The Announcer (Finally)
  4. Perpustakaan on EEI – Attract Mode and Arcade-Lite Design
  5. theTDC on I Hate Modern Gaming Part 5 – Graverobbing
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Latest Posts

EEI – The Current State of AI Image Slop, and Placeholder Art

EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap

EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries