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Tag: Adam Something

PSA

PSA: Deboonking the Traffic Soyboys Part 21 – Miscellaneous Dunking on the “Streetcar Conspiracy”, Trolleybus Fetishizing, Irrational Skyscraper Hatred, Before the Soy Imperium Demands that we Crush the Ruralite

I’ve promised for the past two entries to move on to the Urbanite ...
PSA

PSA: Deboonking the Traffic Soyboys Part 11 – No Really, Build More ****ing Roads

In my last piece I debunked the absurd premise behind assuming a proportional ...
PSA

PSA: Deboonking the Traffic Soyboys Part 10 – “Induced Demand” is not “Proportionally Induced Demand”, and Yes, Build More Roads

All the way back in the very first piece I mentioned the term ...
PSA

PSA: Deboonking the Traffic Soyboys Part 8 – The Majestic Creatures that Urbanites Apparently Never Herd of

At the end of the last entry I yelled myself hoarse claiming that ...
Butthole-Left

That Breadtube Takedown Needs to Come Pronto

I made a very conscious decision to focus on Cuckservative and Alt-Lite grifters ...

Recent Posts

  • EEI – Enemy Rework Pass 2 – FBI Grenades, Fitness Influencer bug Fixes, Military Police Shield Experiment
  • EEI – Cutscene Implementation Part 3 – Visual Novel
  • EEI – Cutscene Implementation Part 2
  • EEI – Campaign Rework Part 4 – Testing the Radio Drama Creation Pipeline
  • EEI – Campaign Rework Part 3 – Radio Drama Background

Recent Comments

  1. theTDC on EEI – Attract Mode and Arcade-Lite Design
  2. theTDC on EEI – The Announcer (Finally)
  3. Chunk on EEI – The Announcer (Finally)
  4. Perpustakaan on EEI – Attract Mode and Arcade-Lite Design
  5. theTDC on I Hate Modern Gaming Part 5 – Graverobbing
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Latest Posts

EEI – Enemy Rework Pass 2 – FBI Grenades, Fitness Influencer bug Fixes, Military Police Shield Experiment

EEI – Cutscene Implementation Part 3 – Visual Novel

EEI – Cutscene Implementation Part 2