logo
mobileLogo
  • Home
  • Author List
  • Poasts
  • Donations/Support
  • About

Tag: EEI

GDev

EEI Entry 4: QOL and Misc

Improvements since the last update two weeks ago. Various sound effects added, mainly ...
GDev

EEI Entry 1: Pathfinding, Campaign Skeleton, and Arcade Scoring

Recently, I promised an article every second Monday giving updates on “Escape From ...

Recent Posts

  • EEI – Enemy AI Rework Part 5 – Subclasses
  • EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment
  • EEI – The Current State of AI Image Slop, and Placeholder Art
  • EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap
  • EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries

Recent Comments

  1. theTDC on EEI – Attract Mode and Arcade-Lite Design
  2. theTDC on EEI – The Announcer (Finally)
  3. Chunk on EEI – The Announcer (Finally)
  4. Perpustakaan on EEI – Attract Mode and Arcade-Lite Design
  5. theTDC on I Hate Modern Gaming Part 5 – Graverobbing
Sticky Logo
  • Home
  • Author List
  • Poasts
  • Donations/Support
  • About

logo

✕ Close
  • Home
  • Author List
  • Poasts
  • Donations/Support
  • About

logo

✕
  • Home
  • Author List
  • Poasts
  • Donations/Support
  • About

Latest Posts

EEI – Enemy AI Rework Part 5 – Subclasses

EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment

EEI – The Current State of AI Image Slop, and Placeholder Art