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Monthly Archives: January 2025

GDev

EEI – Riot Police and Pathfinding Hell

When I last wrote about Escape From Epstein Island, I had taken pains ...
GDev

EEI Entry 8 – Arena Creation, Campaign Odds and Ends

For the previous entry, go here. The initial plan was to update this ...
GDev

EEI Cutscene 1-4 – The Illuminaughty

For the previous cutscene, go here. SCENE: Back in The Daily Rake’s lavish ...
Clownworld

World’s Richest LOLcow Elon Musk Pretends to be Top Tier Path of Exile Gamer

This is going to be a short one, as everything that I need ...
GDev

EEI Cutscene 1-3 – ZOG Rush

Before I get into the cutscene, I am extremely pleased to announce that ...
GDev

EEI Build Entry 7 – This is now a Game Development Site

Every two weeks I’ve been releasing a build of the game, coupled with ...
GDev

EEI Cutscene 1-2 – Predditor Overdose

For the previous cutscene, go here. SCENE: Back in The Daily Rake’s lavish ...
GDev

Escape From Epstein Island: Intro Cutscene

Yes, this will eventually be filmed.  SCENE: The Daily Rake’s lavish news studio, ...

Recent Posts

  • EEI – Campaign Rework Pass 1 Over
  • EEI – Enemy AI Rework Part 5 – Subclasses
  • EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment
  • EEI – The Current State of AI Image Slop, and Placeholder Art
  • EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap

Recent Comments

  1. theTDC on EEI – Attract Mode and Arcade-Lite Design
  2. theTDC on EEI – The Announcer (Finally)
  3. Chunk on EEI – The Announcer (Finally)
  4. Perpustakaan on EEI – Attract Mode and Arcade-Lite Design
  5. theTDC on I Hate Modern Gaming Part 5 – Graverobbing
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Latest Posts

EEI – Campaign Rework Pass 1 Over

EEI – Enemy AI Rework Part 5 – Subclasses

EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment