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Monthly Archives: August 2025

Current Events

The Ever Changing Golems of ZOG

For the past three days I’ve sat down nice and early to knock ...
GDev

EEI – First Implemented Guest Artwork and Grenade Cocking

In the second last article I mentioned that I was writing a series ...
GDev

EEI – Gren & Stasis Cont

Since I don’t want to write about controls ever again, I’ll make a ...
GDev

EEI – Mid Mortem Series

A while back I mentioned my then-upcoming presentation at the Nationalist Media Conference. ...
GDev

EEI – Ragequitting the Alt-Fire Away

NOTE: If this autistic deep dive into controls minutia doesn’t interest you, I’m ...
GDev

EEI – Concussion Grenades, Spawns and Minimap Improvements

Since our last update we’ve made a number of changes to the game. ...
GDev

EEI – The August Putsch

This past month has been good for me personally. I’ve joined a Div ...

Recent Posts

  • EEI – Current Campaign Rework Over
  • EEI – Enemy AI Rework Part 5 – Subclasses
  • EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment
  • EEI – The Current State of AI Image Slop, and Placeholder Art
  • EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap

Recent Comments

  1. theTDC on EEI – Attract Mode and Arcade-Lite Design
  2. theTDC on EEI – The Announcer (Finally)
  3. Chunk on EEI – The Announcer (Finally)
  4. Perpustakaan on EEI – Attract Mode and Arcade-Lite Design
  5. theTDC on I Hate Modern Gaming Part 5 – Graverobbing
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Latest Posts

EEI – Current Campaign Rework Over

EEI – Enemy AI Rework Part 5 – Subclasses

EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment