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Monthly Archives: August 2026

GDev

EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment

The basic ZOGbot serves a role one step above the trash mob. They’re ...
GDev

EEI – The Current State of AI Image Slop, and Placeholder Art

At the end of the last article I mentioned that I was going ...
GDev

EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap

Snipers serve a very important niche within a shooter sandbox, driving players into ...
GDev

EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries

Each enemy serves two masters, flavour and gameplay. As the game is a ...
GDev

EEI – Enemy AI Rework Part 1 + Misc Visual Clarity Improvements

The series on Halo borking its own sandbox lead naturally to my work ...
GDev

Deboonking Jaime Griesemer Part 2 – The Perils of Misunderstanding your own Game

For the previous entry, go here. SHMUPS INTERLUDE Twin Stick Shooters are a ...
GDev

Deboonking Jaime Griesemer Part 1 – Moon Landings and Borked Lighting Models

There is no doubt that 343 Industries Halo Studios is not fit to ...
GDev

EEI – Visual Clarity Improvements Part 1 – Reworking the HUD + Minimap

A lot of the inspiration for Escape From Epstein Island comes from First ...
GDev

EEI – Enemy Flanking and Herding, Part 2

Part one of this series covered my walled off experimentation with procedural enemy ...
GDev

NMC Talk Recap, Part 1 – Grade AAA Opportunity

I’ve given talks at two Nationalist Media Conferences, the last about two months ...

Recent Posts

  • EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment
  • EEI – The Current State of AI Image Slop, and Placeholder Art
  • EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap
  • EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries
  • EEI – Enemy AI Rework Part 1 + Misc Visual Clarity Improvements

Recent Comments

  1. theTDC on EEI – Attract Mode and Arcade-Lite Design
  2. theTDC on EEI – The Announcer (Finally)
  3. Chunk on EEI – The Announcer (Finally)
  4. Perpustakaan on EEI – Attract Mode and Arcade-Lite Design
  5. theTDC on I Hate Modern Gaming Part 5 – Graverobbing
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Latest Posts

EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment

EEI – The Current State of AI Image Slop, and Placeholder Art

EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap