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GDev

EEI – NPR, but for Cool People

GDev

EEI – Cutscene Part 2: Crowder Interviews Peterson

GDev

EEI – Cutscene Creation, How I (Almost) Learned to stop Hating and Love the Neural Nets

GDev

EEI – Everything but the Kitchen Sink

Current Events

I Hate the E-Right Part 29 – The WarStrike Exception

Canada

CanadaLand: Post Election Forecast for The Little Goy From The Prairies, and The Death of The PPC

GDev

I Hate Modern Gaming Part 4 – Challenge, Precision, Punishment, and the Eternal Jackal Sniper

Anti-White

Queen Shiloh and The Assblasted

Anti-White

Queen Shiloh The Filter

Consoom Product

Games Journalists Literally Roasted Alive in Latest Layoffs

GDev

EEI – Raging Against The Checkpoint System and Better Reticule Information

Electoral Politics

CanadaLand: Pierre Poilievre Chokes, NDP Loses Official Party Status

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Recent Posts

  • Deboonking Jaime Griesemer Part 2 – Still Misunderstanding the Plasma Rifle
  • Deboonking Jaime Griesemer Part 1 – Moon Landings and Borked Lighting Models
  • EEI – Visual Clarity Improvements Part 1 – Reworking the HUD + Minimap
  • EEI – Enemy Flanking and Herding, Part 2
  • NMC Talk Recap, Part 1 – Grade AAA Opportunity

Recent Comments

  1. theTDC on EEI – Attract Mode and Arcade-Lite Design
  2. theTDC on EEI – The Announcer (Finally)
  3. Chunk on EEI – The Announcer (Finally)
  4. Perpustakaan on EEI – Attract Mode and Arcade-Lite Design
  5. theTDC on I Hate Modern Gaming Part 5 – Graverobbing
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Latest Posts

Deboonking Jaime Griesemer Part 2 – Still Misunderstanding the Plasma Rifle

Deboonking Jaime Griesemer Part 1 – Moon Landings and Borked Lighting Models

EEI – Visual Clarity Improvements Part 1 – Reworking the HUD + Minimap