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EEI – Boss Rework Part 6 – Theory and Widow Mines

theTDCtheTDC
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EEI – Boss Rework Part 5 – Sluffing, Lasers, and Melee Attacks are Hard

October 16, 2026
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EEI – Boss Rework Part 4 – Further Experimentation

GDev

EEI – ChatGPT Experiment Continued

GDev

EEI – Raging Against The Checkpoint System and Better Reticule Information

GDev

EEI – Teleportation and the I-Dodge

GDev

EEI – Snipers, Shotguns, Teleporting Perfume Sticks, and more

GDev

EEI – Alice in Neural Wonderland

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Neural Net Image Creation is Still Hilariously Terrible

GDev

EEI – Hit Stop, Screen Shake, and “Fun” with Shaders

GDev

EEI – How I Learned to Stop Worrying And Love The Hitscan

GDev

EEI – Teamwork Makes the Pathfinding Dream Work

GDev

EEI – Riot Police and Pathfinding Hell

GDev

EEI Entry 8 – Arena Creation, Campaign Odds and Ends

GDev

EEI Cutscene 1-4 – The Illuminaughty

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EEI Cutscene 1-3 – ZOG Rush

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  • EEI – Boss Rework Part 4 – Further Experimentation
  • EEI – ChatGPT Experiment Continued
  • EEI – Experimentation with ChatGPT’s Creative Writing

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EEI – Boss Rework Part 6 – Theory and Widow Mines

EEI – Boss Rework Part 5 – Sluffing, Lasers, and Melee Attacks are Hard

EEI – Boss Rework Part 4 – Further Experimentation