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EEI – Boss Rework Part 6 – Theory and Widow Mines
theTDC
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EEI – Boss Rework Part 5 – Sluffing, Lasers, and Melee Attacks are Hard
October 16, 2026
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EEI – Boss Rework Part 4 – Further Experimentation
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EEI – ChatGPT Experiment Continued
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EEI – Raging Against The Checkpoint System and Better Reticule Information
GDev
EEI – Teleportation and the I-Dodge
GDev
EEI – Snipers, Shotguns, Teleporting Perfume Sticks, and more
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EEI – Alice in Neural Wonderland
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Neural Net Image Creation is Still Hilariously Terrible
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EEI – Hit Stop, Screen Shake, and “Fun” with Shaders
GDev
EEI – How I Learned to Stop Worrying And Love The Hitscan
GDev
EEI – Teamwork Makes the Pathfinding Dream Work
GDev
EEI – Riot Police and Pathfinding Hell
GDev
EEI Entry 8 – Arena Creation, Campaign Odds and Ends
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EEI Cutscene 1-4 – The Illuminaughty
GDev
EEI Cutscene 1-3 – ZOG Rush
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EEI – Boss Rework Part 6 – Theory and Widow Mines
EEI – Boss Rework Part 5 – Sluffing, Lasers, and Melee Attacks are Hard
EEI – Boss Rework Part 4 – Further Experimentation
EEI – ChatGPT Experiment Continued
EEI – Experimentation with ChatGPT’s Creative Writing
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EEI – Boss Rework Part 6 – Theory and Widow Mines
EEI – Boss Rework Part 5 – Sluffing, Lasers, and Melee Attacks are Hard
EEI – Boss Rework Part 4 – Further Experimentation