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EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment
theTDC
GDev
EEI – The Current State of AI Image Slop, and Placeholder Art
August 22, 2026
GDev
EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap
GDev
EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries
GDev
EEI – Hit Stop, Screen Shake, and “Fun” with Shaders
GDev
EEI – How I Learned to Stop Worrying And Love The Hitscan
GDev
EEI – Teamwork Makes the Pathfinding Dream Work
GDev
EEI – Riot Police and Pathfinding Hell
GDev
EEI Entry 8 – Arena Creation, Campaign Odds and Ends
GDev
EEI Cutscene 1-4 – The Illuminaughty
GDev
EEI Cutscene 1-3 – ZOG Rush
GDev
EEI Build Entry 7 – This is now a Game Development Site
GDev
EEI Cutscene 1-2 – Predditor Overdose
GDev
Escape From Epstein Island: Intro Cutscene
GDev
EEI Entry 6: The Case Against Shmups
GDev
EEI Entry 5: Campaign Feds, Restarts, Boss Experimentation
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Recent Posts
EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment
EEI – The Current State of AI Image Slop, and Placeholder Art
EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap
EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries
EEI – Enemy AI Rework Part 1 + Misc Visual Clarity Improvements
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Latest Posts
EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment
EEI – The Current State of AI Image Slop, and Placeholder Art
EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap