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EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment

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EEI – The Current State of AI Image Slop, and Placeholder Art

August 22, 2026
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EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap

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EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries

GDev

EEI – Hit Stop, Screen Shake, and “Fun” with Shaders

GDev

EEI – How I Learned to Stop Worrying And Love The Hitscan

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EEI – Teamwork Makes the Pathfinding Dream Work

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EEI – Riot Police and Pathfinding Hell

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EEI Entry 8 – Arena Creation, Campaign Odds and Ends

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EEI Cutscene 1-4 – The Illuminaughty

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EEI Cutscene 1-3 – ZOG Rush

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EEI Build Entry 7 – This is now a Game Development Site

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EEI Cutscene 1-2 – Predditor Overdose

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Escape From Epstein Island: Intro Cutscene

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EEI Entry 6: The Case Against Shmups

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EEI Entry 5: Campaign Feds, Restarts, Boss Experimentation

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Recent Posts

  • EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment
  • EEI – The Current State of AI Image Slop, and Placeholder Art
  • EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap
  • EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries
  • EEI – Enemy AI Rework Part 1 + Misc Visual Clarity Improvements

Recent Comments

  1. theTDC on EEI – Attract Mode and Arcade-Lite Design
  2. theTDC on EEI – The Announcer (Finally)
  3. Chunk on EEI – The Announcer (Finally)
  4. Perpustakaan on EEI – Attract Mode and Arcade-Lite Design
  5. theTDC on I Hate Modern Gaming Part 5 – Graverobbing
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Latest Posts

EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment

EEI – The Current State of AI Image Slop, and Placeholder Art

EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap