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GDev

EEI – Cutscene Implementation Part 3 – Visual Novel

GDev

EEI – Cutscene Implementation Part 2

GDev

EEI – Campaign Rework Part 4 – Testing the Radio Drama Creation Pipeline

GDev

EEI – Campaign Rework Part 3 – Radio Drama Background

GDev

EEI Campaign Rework Part 2 – Overall Structure and Accompanyments

GDev

EEI – Campaign Meta Rework Part 1 – Fixing the Entirely Broken

GDev

EEI – Enemy AI Rework Part 5 – Subclasses

GDev

EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment

GDev

EEI – The Current State of AI Image Slop, and Placeholder Art

GDev

EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap

GDev

EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries

GDev

EEI – Enemy AI Rework Part 1 + Misc Visual Clarity Improvements

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Recent Posts

  • EEI – Cutscene Implementation Part 3 – Visual Novel
  • EEI – Cutscene Implementation Part 2
  • EEI – Campaign Rework Part 4 – Testing the Radio Drama Creation Pipeline
  • EEI – Campaign Rework Part 3 – Radio Drama Background
  • EEI Campaign Rework Part 2 – Overall Structure and Accompanyments

Recent Comments

  1. theTDC on EEI – Attract Mode and Arcade-Lite Design
  2. theTDC on EEI – The Announcer (Finally)
  3. Chunk on EEI – The Announcer (Finally)
  4. Perpustakaan on EEI – Attract Mode and Arcade-Lite Design
  5. theTDC on I Hate Modern Gaming Part 5 – Graverobbing
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EEI – Cutscene Implementation Part 3 – Visual Novel

EEI – Cutscene Implementation Part 2

EEI – Campaign Rework Part 4 – Testing the Radio Drama Creation Pipeline