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EEI – Enemy AI Rework Part 5 – Subclasses
GDev
EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment
GDev
EEI – The Current State of AI Image Slop, and Placeholder Art
GDev
EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap
GDev
EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries
GDev
EEI – Enemy AI Rework Part 1 + Misc Visual Clarity Improvements
GDev
Deboonking Jaime Griesemer Part 2 – The Perils of Misunderstanding your own Game
GDev
Deboonking Jaime Griesemer Part 1 – Moon Landings and Borked Lighting Models
GDev
EEI – Visual Clarity Improvements Part 1 – Reworking the HUD + Minimap
GDev
EEI – Enemy Flanking and Herding, Part 2
GDev
NMC Talk Recap, Part 1 – Grade AAA Opportunity
GDev
EEI – Proper Enemy Flanking and Herding, Part 1
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EEI – Enemy AI Rework Part 5 – Subclasses
EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment
EEI – The Current State of AI Image Slop, and Placeholder Art
EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap
EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries
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Latest Posts
EEI – Enemy AI Rework Part 5 – Subclasses
EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment
EEI – The Current State of AI Image Slop, and Placeholder Art