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Deboonking Jaime Griesemer Part 1 – Moon Landings and Borked Lighting Models

GDev

EEI – Visual Clarity Improvements Part 1 – Reworking the HUD + Minimap

GDev

EEI – Enemy Flanking and Herding, Part 2

GDev

NMC Talk Recap, Part 1 – Grade AAA Opportunity

GDev

EEI – Proper Enemy Flanking and Herding, Part 1

GDev

EEI – Lighting Part Deux, Fixing Shadows

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I Hate Modern Gaming Part 5 – Graverobbing

GDev

EEI – Boids, Part Deux

GDev

EEI – Boids, Part One

GDev

EEI – The Announcer (Finally)

GDev

EEI – Attract Mode and Arcade-Lite Design

GDev

EEI – The Two Kinds of Humour in Games

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Recent Posts

  • Deboonking Jaime Griesemer Part 1 – Moon Landings and Borked Lighting Models
  • EEI – Visual Clarity Improvements Part 1 – Reworking the HUD + Minimap
  • EEI – Enemy Flanking and Herding, Part 2
  • NMC Talk Recap, Part 1 – Grade AAA Opportunity
  • EEI – Proper Enemy Flanking and Herding, Part 1

Recent Comments

  1. theTDC on EEI – The Announcer (Finally)
  2. Chunk on EEI – The Announcer (Finally)
  3. Perpustakaan on EEI – Attract Mode and Arcade-Lite Design
  4. theTDC on I Hate Modern Gaming Part 5 – Graverobbing
  5. Will on I Hate Modern Gaming Part 5 – Graverobbing
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Latest Posts

Deboonking Jaime Griesemer Part 1 – Moon Landings and Borked Lighting Models

EEI – Visual Clarity Improvements Part 1 – Reworking the HUD + Minimap

EEI – Enemy Flanking and Herding, Part 2