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GDev

Deboonking Jaime Griesemer Part 1 – Moon Landings and Borked Lighting Models

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EEI – Visual Clarity Improvements Part 1 – Reworking the HUD + Minimap

GDev

EEI – Enemy Flanking and Herding, Part 2

GDev

NMC Talk Recap, Part 1 – Grade AAA Opportunity

GDev

EEI – Proper Enemy Flanking and Herding, Part 1

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EEI – Lighting Part Deux, Fixing Shadows

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I Hate Modern Gaming Part 5 – Graverobbing

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EEI – Boids, Part Deux

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EEI – Boids, Part One

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EEI – The Announcer (Finally)

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EEI – Attract Mode and Arcade-Lite Design

GDev

EEI – The Two Kinds of Humour in Games

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Recent Posts

  • EEI – Boss Rework Part 5 – Sluffing, Lasers, and Melee Attacks are Hard
  • EEI – Boss Rework Part 4 – Further Experimentation
  • EEI – ChatGPT Experiment Continued
  • EEI – Experimentation with ChatGPT’s Creative Writing
  • EEI – Boss Rework Part 3 – Traditional Style Test 1

Recent Comments

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  2. AC on EEI – ChatGPT Experiment Continued
  3. theTDC on I Hate the E-Everyone Part Six Million – Yidney Sweeney and ZOGran Mamdani
  4. AC on I Hate the E-Everyone Part Six Million – Yidney Sweeney and ZOGran Mamdani
  5. Spoon Man on I Hate the E-Everyone Part Six Million – Yidney Sweeney and ZOGran Mamdani
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Latest Posts

EEI – Boss Rework Part 5 – Sluffing, Lasers, and Melee Attacks are Hard

EEI – Boss Rework Part 4 – Further Experimentation

EEI – ChatGPT Experiment Continued