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GDev

EEI Campaign Rework Part 2 – Overall Structure and Accompanyments

GDev

EEI – Campaign Meta Rework Part 1 – Fixing the Entirely Broken

GDev

EEI – Enemy AI Rework Part 5 – Subclasses

GDev

EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment

GDev

EEI – The Current State of AI Image Slop, and Placeholder Art

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EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap

GDev

EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries

GDev

EEI – Enemy AI Rework Part 1 + Misc Visual Clarity Improvements

GDev

Deboonking Jaime Griesemer Part 2 – The Perils of Misunderstanding your own Game

GDev

Deboonking Jaime Griesemer Part 1 – Moon Landings and Borked Lighting Models

GDev

EEI – Visual Clarity Improvements Part 1 – Reworking the HUD + Minimap

GDev

EEI – Enemy Flanking and Herding, Part 2

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Recent Posts

  • EEI – The Entire Story
  • EEI – Final Cutscene + Misc
  • EEI Cutscene 9 – The Final Boss
  • EEI – Cutscene 7 (Post Mini-Boss) and 8 – Compound Breakdown
  • EEI Cutscene 6 – Mini-Boss Buildup

Recent Comments

  1. theTDC on EEI – Final Cutscene + Misc
  2. Bill Wilson on EEI – Final Cutscene + Misc
  3. theTDC on EEI – ChatGPT Experiment Continued
  4. AC on EEI – ChatGPT Experiment Continued
  5. theTDC on I Hate the E-Everyone Part Six Million – Yidney Sweeney and ZOGran Mamdani
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Latest Posts

EEI – The Entire Story

EEI – Final Cutscene + Misc

EEI Cutscene 9 – The Final Boss