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EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment
theTDC
GDev
EEI – The Current State of AI Image Slop, and Placeholder Art
August 22, 2026
GDev
EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap
GDev
EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries
GDev
EEI – Cutscene Framework Implementation
GDev
EEI – Issues With Unity Video Playback
GDev
EEI – NPR, but for Cool People
GDev
EEI – Cutscene Part 2: Crowder Interviews Peterson
GDev
EEI – Cutscene Creation, How I (Almost) Learned to stop Hating and Love the Neural Nets
GDev
EEI – Everything but the Kitchen Sink
GDev
I Hate Modern Gaming Part 4 – Challenge, Precision, Punishment, and the Eternal Jackal Sniper
GDev
EEI – Raging Against The Checkpoint System and Better Reticule Information
GDev
EEI – Teleportation and the I-Dodge
GDev
EEI – Snipers, Shotguns, Teleporting Perfume Sticks, and more
GDev
EEI – Alice in Neural Wonderland
GDev
Neural Net Image Creation is Still Hilariously Terrible
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EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment
EEI – The Current State of AI Image Slop, and Placeholder Art
EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap
EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries
EEI – Enemy AI Rework Part 1 + Misc Visual Clarity Improvements
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Latest Posts
EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment
EEI – The Current State of AI Image Slop, and Placeholder Art
EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap