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EEI – Boss Rework Part 6 – Theory and Widow Mines
theTDC
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EEI – Boss Rework Part 5 – Sluffing, Lasers, and Melee Attacks are Hard
October 16, 2026
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EEI – Boss Rework Part 4 – Further Experimentation
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EEI – ChatGPT Experiment Continued
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EEI – Lighting Part Deux, Fixing Shadows
GDev
EEI – Boids, Part Deux
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EEI – Boids, Part One
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EEI – The Announcer (Finally)
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EEI – Attract Mode and Arcade-Lite Design
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EEI – The Two Kinds of Humour in Games
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EEI – No Guts, No Glory
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EEI – Everything you ever Wanted to Know about 2D Lighting
GDev
EEI – Military Police Part Deux – Flanking and Suppressive Fire
GDev
EEI Cutscene 1-5/2-1 – Intro Wrapup and ZOGbot Introduction
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EEI – First Implemented Guest Artwork and Grenade Cocking
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EEI – Gren & Stasis Cont
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EEI – Boss Rework Part 6 – Theory and Widow Mines
EEI – Boss Rework Part 5 – Sluffing, Lasers, and Melee Attacks are Hard
EEI – Boss Rework Part 4 – Further Experimentation
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EEI – Experimentation with ChatGPT’s Creative Writing
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EEI – Boss Rework Part 6 – Theory and Widow Mines
EEI – Boss Rework Part 5 – Sluffing, Lasers, and Melee Attacks are Hard
EEI – Boss Rework Part 4 – Further Experimentation