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GDev

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EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment

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EEI – The Current State of AI Image Slop, and Placeholder Art

August 22, 2026
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EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap

GDev

EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries

GDev

EEI – Cutscene Framework Implementation

GDev

EEI – Issues With Unity Video Playback

GDev

EEI – NPR, but for Cool People

GDev

EEI – Cutscene Part 2: Crowder Interviews Peterson

GDev

EEI – Cutscene Creation, How I (Almost) Learned to stop Hating and Love the Neural Nets

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EEI – Everything but the Kitchen Sink

GDev

I Hate Modern Gaming Part 4 – Challenge, Precision, Punishment, and the Eternal Jackal Sniper

GDev

EEI – Raging Against The Checkpoint System and Better Reticule Information

GDev

EEI – Teleportation and the I-Dodge

GDev

EEI – Snipers, Shotguns, Teleporting Perfume Sticks, and more

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EEI – Alice in Neural Wonderland

GDev

Neural Net Image Creation is Still Hilariously Terrible

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Recent Posts

  • EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment
  • EEI – The Current State of AI Image Slop, and Placeholder Art
  • EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap
  • EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries
  • EEI – Enemy AI Rework Part 1 + Misc Visual Clarity Improvements

Recent Comments

  1. theTDC on EEI – Attract Mode and Arcade-Lite Design
  2. theTDC on EEI – The Announcer (Finally)
  3. Chunk on EEI – The Announcer (Finally)
  4. Perpustakaan on EEI – Attract Mode and Arcade-Lite Design
  5. theTDC on I Hate Modern Gaming Part 5 – Graverobbing
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Latest Posts

EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment

EEI – The Current State of AI Image Slop, and Placeholder Art

EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap