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EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment
theTDC
GDev
EEI – The Current State of AI Image Slop, and Placeholder Art
August 22, 2026
GDev
EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap
GDev
EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries
GDev
EEI – The Two Kinds of Humour in Games
GDev
EEI – No Guts, No Glory
GDev
EEI – Everything you ever Wanted to Know about 2D Lighting
GDev
EEI – Military Police Part Deux – Flanking and Suppressive Fire
GDev
EEI Cutscene 1-5/2-1 – Intro Wrapup and ZOGbot Introduction
GDev
EEI – First Implemented Guest Artwork and Grenade Cocking
GDev
EEI – Gren & Stasis Cont
GDev
EEI – Mid Mortem Series
GDev
EEI – Ragequitting the Alt-Fire Away
GDev
EEI – Concussion Grenades, Spawns and Minimap Improvements
GDev
EEI – The August Putsch
GDev
Announcement: Nationalist Art Conference, Scheduled for Late Summer
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EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment
EEI – The Current State of AI Image Slop, and Placeholder Art
EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap
EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries
EEI – Enemy AI Rework Part 1 + Misc Visual Clarity Improvements
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Latest Posts
EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment
EEI – The Current State of AI Image Slop, and Placeholder Art
EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap