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EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment

theTDCtheTDC
GDev

EEI – The Current State of AI Image Slop, and Placeholder Art

August 22, 2026
GDev

EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap

GDev

EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries

GDev

EEI – The Two Kinds of Humour in Games

GDev

EEI – No Guts, No Glory

GDev

EEI – Everything you ever Wanted to Know about 2D Lighting

GDev

EEI – Military Police Part Deux – Flanking and Suppressive Fire

GDev

EEI Cutscene 1-5/2-1 – Intro Wrapup and ZOGbot Introduction

GDev

EEI – First Implemented Guest Artwork and Grenade Cocking

GDev

EEI – Gren & Stasis Cont

GDev

EEI – Mid Mortem Series

GDev

EEI – Ragequitting the Alt-Fire Away

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EEI – Concussion Grenades, Spawns and Minimap Improvements

GDev

EEI – The August Putsch

GDev

Announcement: Nationalist Art Conference, Scheduled for Late Summer

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Recent Posts

  • EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment
  • EEI – The Current State of AI Image Slop, and Placeholder Art
  • EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap
  • EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries
  • EEI – Enemy AI Rework Part 1 + Misc Visual Clarity Improvements

Recent Comments

  1. theTDC on EEI – Attract Mode and Arcade-Lite Design
  2. theTDC on EEI – The Announcer (Finally)
  3. Chunk on EEI – The Announcer (Finally)
  4. Perpustakaan on EEI – Attract Mode and Arcade-Lite Design
  5. theTDC on I Hate Modern Gaming Part 5 – Graverobbing
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Latest Posts

EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment

EEI – The Current State of AI Image Slop, and Placeholder Art

EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap