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EEI – Boss Rework Part 6 – Theory and Widow Mines

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EEI – Boss Rework Part 5 – Sluffing, Lasers, and Melee Attacks are Hard

October 16, 2026
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EEI – Boss Rework Part 4 – Further Experimentation

GDev

EEI – ChatGPT Experiment Continued

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EEI – Enemy AI Rework Part 5 – Subclasses

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EEI – Enemy AI Rework Part 4 – The Lawyer, the Grunt, and the Lab Experiment

GDev

EEI – The Current State of AI Image Slop, and Placeholder Art

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EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap

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EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries

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EEI – Enemy AI Rework Part 1 + Misc Visual Clarity Improvements

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Deboonking Jaime Griesemer Part 2 – The Perils of Misunderstanding your own Game

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Deboonking Jaime Griesemer Part 1 – Moon Landings and Borked Lighting Models

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EEI – Visual Clarity Improvements Part 1 – Reworking the HUD + Minimap

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EEI – Enemy Flanking and Herding, Part 2

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NMC Talk Recap, Part 1 – Grade AAA Opportunity

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EEI – Proper Enemy Flanking and Herding, Part 1

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  • EEI – Boss Rework Part 6 – Theory and Widow Mines
  • EEI – Boss Rework Part 5 – Sluffing, Lasers, and Melee Attacks are Hard
  • EEI – Boss Rework Part 4 – Further Experimentation
  • EEI – ChatGPT Experiment Continued
  • EEI – Experimentation with ChatGPT’s Creative Writing

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Latest Posts

EEI – Boss Rework Part 6 – Theory and Widow Mines

EEI – Boss Rework Part 5 – Sluffing, Lasers, and Melee Attacks are Hard

EEI – Boss Rework Part 4 – Further Experimentation