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EEI – Cutscene Implementation Part 3 – Visual Novel

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EEI – Cutscene Implementation Part 2

September 10, 2026
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EEI – Campaign Rework Part 4 – Testing the Radio Drama Creation Pipeline

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EEI – Campaign Rework Part 3 – Radio Drama Background

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NMC Talk Recap, Part 1 – Grade AAA Opportunity

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EEI – Proper Enemy Flanking and Herding, Part 1

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EEI – Lighting Part Deux, Fixing Shadows

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EEI – Boids, Part Deux

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EEI – Boids, Part One

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EEI – The Announcer (Finally)

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EEI – Attract Mode and Arcade-Lite Design

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EEI – The Two Kinds of Humour in Games

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EEI – No Guts, No Glory

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EEI – Everything you ever Wanted to Know about 2D Lighting

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EEI – Military Police Part Deux – Flanking and Suppressive Fire

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EEI Cutscene 1-5/2-1 – Intro Wrapup and ZOGbot Introduction

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  • EEI – Cutscene Implementation Part 3 – Visual Novel
  • EEI – Cutscene Implementation Part 2
  • EEI – Campaign Rework Part 4 – Testing the Radio Drama Creation Pipeline
  • EEI – Campaign Rework Part 3 – Radio Drama Background
  • EEI Campaign Rework Part 2 – Overall Structure and Accompanyments

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EEI – Cutscene Implementation Part 3 – Visual Novel

EEI – Cutscene Implementation Part 2

EEI – Campaign Rework Part 4 – Testing the Radio Drama Creation Pipeline