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EEI – Cutscene Implementation Part 3 – Visual Novel
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EEI – Cutscene Implementation Part 2
September 10, 2026
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EEI – Campaign Rework Part 4 – Testing the Radio Drama Creation Pipeline
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EEI – Campaign Rework Part 3 – Radio Drama Background
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NMC Talk Recap, Part 1 – Grade AAA Opportunity
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EEI – Proper Enemy Flanking and Herding, Part 1
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EEI – Lighting Part Deux, Fixing Shadows
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EEI – Boids, Part Deux
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EEI – Boids, Part One
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EEI – The Announcer (Finally)
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EEI – Attract Mode and Arcade-Lite Design
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EEI – The Two Kinds of Humour in Games
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EEI – No Guts, No Glory
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EEI – Everything you ever Wanted to Know about 2D Lighting
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EEI – Military Police Part Deux – Flanking and Suppressive Fire
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EEI Cutscene 1-5/2-1 – Intro Wrapup and ZOGbot Introduction
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EEI – Cutscene Implementation Part 3 – Visual Novel
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EEI – Cutscene Implementation Part 3 – Visual Novel
EEI – Cutscene Implementation Part 2
EEI – Campaign Rework Part 4 – Testing the Radio Drama Creation Pipeline