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PSA

The Infotainment Industrial Complex, and the Site’s Future

Current Events

The Killing of Gonzalo Lira

Activism

Night of the Long Steak Knives Part 15: Falling for the Protest Meme

Activism

Night of the Long Steak Knives Part 14: The One Protest that Actually Accomplished Something

e-drama

Night of the Long Steak Knives Part 13: Waukesha

PSA

PSA: Site Content Restored, New Articles Moving Forward

e-drama

Night of the Long Steak Knives Part 12 – Jazzhands vs Cantwell Showdown in the Aryan Death Compound

e-drama

Night of the Long Steak Knives Part 11 – No Honey, Run for Office

e-drama

Night of the Long Steak Knives Part 10: Vetting Contd, Mass Meetings, and the Importance of Personal Conduct

e-drama

Night of the Long Steak Knives Part 9: The Comical Failure of Vetting/Communication, and why Ignoring the Rank and File Doesn’t Get you the Fourth Reich

e-drama

Night of the Long Steak Knives Part 8: Total Svindication on Randbot’s Shit Shoah

e-drama

Night of the Long Steak Knives Part 7: Put the Money into the Moneyhole

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Recent Posts

  • EEI – The Current State of AI Image Slop, and Placeholder Art
  • EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap
  • EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries
  • EEI – Enemy AI Rework Part 1 + Misc Visual Clarity Improvements
  • Deboonking Jaime Griesemer Part 2 – The Perils of Misunderstanding your own Game

Recent Comments

  1. theTDC on EEI – Attract Mode and Arcade-Lite Design
  2. theTDC on EEI – The Announcer (Finally)
  3. Chunk on EEI – The Announcer (Finally)
  4. Perpustakaan on EEI – Attract Mode and Arcade-Lite Design
  5. theTDC on I Hate Modern Gaming Part 5 – Graverobbing
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Latest Posts

EEI – The Current State of AI Image Slop, and Placeholder Art

EEI – AI Rework Part 3 – Snipers, the Cutting Room Floor, and Learning to Love the Palette Swap

EEI – Enemy Rework Part 2 – The Lumpenproletariat Anti-Revolutionaries