I don’t go out of my way to follow video game news, so I had never heard of “Concord” until its disastrous launch and subsequent shelving. It was brought to my attention by the video game equivalent of the kosher alt-lite movie reviewers on JewTube. You know the types, who whine about how Hollywood is too “woke” and they should just tone it down and make brainless Goyslop again. I find their watered down opinions mostly irritating, so I decided to see for myself what “Concord” was all about.
Here’s their gameplay trailer, replete with “witty” and “sassy” lines from a cast of characters who simultaneously bore me to death and make me involuntarily grimace. Don’t take my word for it, watch it yourself.
The game looks like what you would get if AI was tasked with creating fake video game footage that was going to be played in the background of a mid budget romantic comedy movie for two seconds. It’s the final boss of Zionist Goyslop, and unsurprisingly, everyone hates it. That gameplay trailer they released three months ago has just 5.2k views, and a 1:10 like/dislike ratio.
Their cinematic trailer fared even worse.
They went for “cheap, knockoff imitation of Marvel,” in a time when even the average soyboy Consoomer is tiring of the comic book slop.
To no one’s surprise, it got the same treatment from the peanut gallery as Rangz of the Kangz, Velma, or those ads that told White People to go join the military and die for Yidsrael.
That last comment chain, starting with user @fudalefu1, was prophetic, as Playstation just announced that Concord is shutting down just two weeks after it’s August 23rd launch.
Concord fans — we’ve been listening closely to your feedback since the launch of Concord on PlayStation 5 and PC and want to thank everyone who has joined the journey aboard the Northstar. Your support and the passionate community that has grown around the game has meant the world to us.
However, while many qualities of the experience resonated with players, we also recognize that other aspects of the game and our initial launch didn’t land the way we’d intended. Therefore, at this time, we have decided to take the game offline beginning September 6, 2024, and explore options, including those that will better reach our players.
While we determine the best path ahead, Concord sales will cease immediately and we will begin to offer a full refund for all gamers who have purchased the game for PS5 or PC. If you purchased the game for PlayStation 5 from the PlayStation Store or PlayStation Direct, a refund will be issued back to your original payment method.
You could be mistaken for thinking that some tiny indie studio that produced this turd. You would be very wrong.
We know that Concord has been in development – in some shape or form – for the past eight years. Sony isn’t giving us the numbers, but I’ve seen estimations of the cost to develop Concord that range from $100-300 million. Nor did Sony leave this game without marketing.
Another clear indication of Concord‘s status as a first-party PlayStation title is its rather extensive marketing campaign. Along with multiple pre-release trailers, Concord has been pushed to the front of social media platforms like TikTok, where ads for the game run frequently. With Concord‘s Open Beta being a bit of a disappointment when it came to active players, this heavy marketing push both before and after Concord‘s release makes a lot of sense.
This was a major, AAA game release, and Sony was even making plans for side projects in the extended Concord universe.
Whatever the cost, the end result was a multiplayer game that probably sold less than 25k units across all platforms, and peaked at 660 concurrent players. For reference, Counter-Strike 2 has 615,279 players right now.
OverWatch 2 is a game in the same oversaturated 5v5 hero arena shooter genre. I haven’t seen anyone say anything nice about that game. It has been derided as a shameless cash grab with major design issues. Fans have left in droves, yet Overwatch still has over 30k concurrent players as I write this. Concord’s most obvious direct competitor has one thousand times the playerbase.
Hell, Concord had fewer players than a joke game called “Sex with Stalin.” It had fewer players than many unfinished asset flip games, and it cost hundreds of millions to make. A hundred million dollar project came and went, and no one played it.
The level of failure here is beyond my ability to articulate.
At least the developers are showing maturity, introspection, and –
In a now-deleted post, [former Concord developer] Xander seemingly called critics talentless freaks, but the debate didn’t end there as more people chimed in with their opinion on the game and its disastrous launch.
Well at least this person didn’t work in the art department, universally acknowledged as the biggest failure in the game.
Okay, maybe they did, but that’s probably just a one off. Every group can have a bad apple. It doesn’t –
That lead character designer is one “Jon Wiesnewski.” POL claimed to have a picture of him, seen below.
I wasn’t so certain, so I creeped on his twitter account to confirm that yes, this man, genetically, looks like he was born in Israel.
I’ve seen posts that claim Concord developers bragged about not including a single White man in the cast. There’s one character that looks White, but the developers claim that he is instead a Latino. Yes, I am aware that Latino is a language category and not a racial category, but it’s the thought that counts.
Isn’t the first dude in the character selection white? Lol
No, he’s “Latino”. The devs specifically said they intentionally went out of their way to not have any white male characters. It’s a hilarious ♥♥♥♥ show honestly, the head in charge of the game insisted her pronouns was “Professor” and so demanded everyone call her Professor even though she had no such title. Anyone who offered any criticism of any of the designs was fired. It’s rare a game failing is so totally deserved, no one who hates you deserves your money.
This is unconfirmed, but I believe it.
All of this hits somewhat close to home for me. I’ve mentioned before that I have extensive training as a programmer specifically for video games. Sure, these people tend to be (talentless) artists, not programmers, but it’s not like games these days are technical masterclasses, either. I never got a job, despite graduating at the top of my class, yet my immigrant classmates did, and these absolute clowns get cushy sinecures in corporate positions.
Get woke, go broke is a servative cope which pretends that the idiotic libertarian narratives around free market competition have some relationship to reality. Game publishers are oligopolies, with (((Blackrock))), (((Venture Capitol))), and (((Statestreet))) owning controlling shares in them. They’re not going to go broke anytime soon, because capitalism is fake.
However, it is still nice to see that average, everyday, normal people all hate this, and what’s pushed as “normal” is a freakshow bullshit enjoyed only by a tiny amount of mentally ill weirdos. It cuts through the gaslighting.
And it’s finally nice to see a game which won’t spawn any more weird pornography into the ether, if only because the talentless freaks in the art department made something that even a blind tranny wouldn’t want to molest.
My last experience with video game was in April of 1993. The firm got a few PCs with Windows 3.11 and there was a game on it, “Solitaire”. I could not figure out how to play it so after less than 30 min of dinking around with it I never turned it on again. Have not seen any coworkers on it.
For a while around that time someone brought in a floppy disk with “Tetris”. That was easy and fun, but the only thing I was unable to locate it was purpose. Why?! the answer never arrived.
I enjoy watching reviews of “Skyrim”, “Skull Girls”, “Crusader Kings 2”. Never installed these things. Same question arrives early and stays accusingly unaddressed: WHY?
There is so much to do. Dogs. Motorbikes. A boat. Pile of 2nd A kit. Place needs hundreds of manhours of upkeep. And I do not even have a job.
Back to Concord, I am certain there are dark forces blaming the failure on not having gone far enough, so the next turbo-attempt will take twice the team, triple the budget and eliminate everyone suspected of harboring gentile sentiment.
Solid post Mr. Rake, I enjoyed reading your work.
You should start writing about video games more.
The funniest part was the dev team simultaneously whining about the mass gaming market rejecting the game while saying the game wasn’t for those people who have rejected it.
This, of course, forces one to ask just who the game was aimed at, and why would anyone pour $200+ million into developing a game aimed at whatever tiny niche of the market this game was apparently for.
The majority of the money was burned through on salaries. Look up the previous owners of the studio who made the game; probably monsters.
Probably monsters sold Firewalk Studios to sony just last year. And before that the stuido existed under probably monsters from 2018, that’s 6 fucking years to date. They didn’t spend 8 years making this garbage. Firewalk spent less than 6 years developing the game, probably monsters overvalued the game and the studio, sold it to sony before they launched the game and bolted before the grenade went off.
But six years is still a long development time even for a AAA product.
Can’t go “free to play” if nobody is playing.
You’re slightly off the mark here leaf. Look up a company named probably monsters, they were the owners of the studio that made cuntcord. The same studio that Sony bought from them in 2023, last year lol.
You dig into probably monsters and you realise theyre just this big grift machine; they spin up studios with projects in the pipes they know will be mediocre piles of garbage, overvalue then sell them to triple a publishers on minimum viable product contracts and the publisher buys what is essentially a grenade that blows their hand off before the ink dries.
Sony bought a cat in bag. The big budget the stuido got is burned up mostly on salaries of those working on the project, hence the jew in the picture for example. The end result is a project that meets the minimum requirements for the publisher who just bought the studio (Firewalk Studios) which obviously isn’t good enough as they found out.
The game didn’t fail because it politically charged garbage, if that were true games like apex legends would of failed despite respawn abandoning titanfall 3 for some lgbt battle royale gay shit. Concord failed because it wasnt a genuine try, it is a financial grift.
Interesting take. However, Probably Monsters raised over $200 million long before Firewalk Studios was bought by Sony. Much of that came from a “Luther King Capital Management.” I highly doubt that these activist investors wanted to produce gaming’s biggest flop ever, especially when it is so completely attached to their politics.
https://venturebeat.com/games/probablymonsters-raises-200m-to-build-a-stable-game-studio/
I can certainly see the untalented queers behind this product slacking all day and doing very little work. Hell, we pretty much know that happened, yet the combination of repellent politics with a totally mediocre product undoubtedly contributed to the product’s downfall. While I don’t doubt that Probably Monsters realized they had a turd, and pawned this off on Sony, it doesn’t change the total amount of money spent on this product. Likewise, if it didn’t have LGBTQ+IA stuff, Sony probably wouldn’t have invested in them.
It’s rather ironic how Americans think that Latinos aren’t white but the etymology is from Latium, a place in Italy. By definition, Latinos are Italian.
https://www.etymonline.com/word/Latin
In America, ‘Latino’ is used as a euphemism to refer to the European/Indian mixed-race individuals originating from countries to our south. In this usage, the term derives from the Latin based (Romance) languages they speak (mainly Spanish or Portuguese, but some speak French).
Then they should just be called mestizos but I digress.
I know that the good Doctor likes to remind us that money is fake and gay for the elites, but there is no wallpapering over something that cost 400 million dollars being a commercial flop.
The video game crash of the early 80s was caused primarily by a lack of quality control, and consumers being fed up with the market being saturated with crap. We are starting to see the same thing again, at least in the big budget AAA sector. Too much crap, and increasing discontent. Add an inevitable recession into the mix, and there might not even be a PS6. Not for a while, at least.